Tag: Stunts

Results

  • Pirate Radio

    p{text-align:justify; line-height:1;}. When you use [[Communications]] to create an advantage involving ongoing communication (for instance, %(fAspectText)Broadcasting SOS% ), you can always actively oppose any overcome rolls to shut down or jam the …

  • Ghost in the Wire

    p{text-align:justify; line-height:1;}. When talking over a comms line or other technological medium, you can use [[Communications]] in place of [[Deception]] to impersonate others.

  • Cryptographer

    p{text-align:justify; line-height:1}. When you use the [[Communications]] skill to overcome an encryption advantage on a transmission or signal, you gain a +2 shift bonus on the roll.

  • Jetstream

    p{text-align:justify; line-height:1;}. You can coax more speed out of your craft than seems possible. Whenever you're engaged in any contest where speed is the primary factor (such as a chase or a race of some kind) and you tie with your [[Pilot]] roll, …

  • Evasive Maneuvers

    p{text-align:justify; line-height:1;}. Once per conflict when Defending using [[Pilot]] to avoid damage, you may gain a +2 bonus to your roll.

  • Indirect Fire

    p{text-align:justify; line-height:1;}. So long as you have someone to relay information to you and you are using an appropriate weapon, you can ignore any number of zone distances between you and a target while Attacking zone-wide using Heavy Weapons. You …

  • Lead in the Air

    p{text-align:justify; line-height:1;}. You really like emptying magazines. Any time you’re using a fully automatic [[Heavy Weapons | Heavy Weapon]] and you succeed at an attack, you automatically create a Fair (+2) opposition against movement in that zone …

  • Explosives Expert

    p{text-align:justify; line-height:1;}. Once per conflict, when someone fails to overcome a [[Heavy Weapons]] advantage you've set using explosives (such as C4, mines, dynamite or etc.), you may choose to inflict a 2-shift hit on them. Doing so removes the …

  • Hand to Hand

    The Hand to Hand skill covers all forms of unarmed combat.

    [[File:714221 | class=media-item-align-none | Overcome.png]]
    archived
  • Aspects
  • Corporations
  • Current Issues
  • dossier
  • Equipment
  • Extras
  • Histories
  • houserules
  • Hub
  • Impending Issues
  • Issues
  • Legal
  • Library
  • Lore
  • misc
  • Navy
  • Races
  • Rules
  • Scouts
  • Ships
  • ships
  • Skills
  • Stunts
  • Subsystems
  • Timeline
  • vehicles